new version: v0.8 09/03/2025 (read more about changes)

You control a maintenance robot in the world's most efficient factory, where nothing ever happens... until everything starts going wrong. A fire breaks out in one of the buildings, forcing the robot to deploy a safety net to catch the workers jumping out of the windows. Just when it seems like everything is under control, the fire spreads, and the robot suffers a short circuit, causing its controls to malfunction unpredictably. Now, you must adapt to the chaos while trying to rescue everyone before the factory turns into a complete disaster.

Nothing could possibly go wrong, right?

StatusReleased
PlatformsHTML5, Windows, Linux
Release date 49 days ago
AuthorMigo Tech
GenrePlatformer
Made withUnity, Paint.net
Tags2D, Funny, My First Game Jam, rescue, Retro, Robots, Singleplayer, Sprites, Unity
Average sessionA few seconds
LanguagesEnglish

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Click download now to get access to the following files:

Not So Standard Procedure_jamversion.rar 31 MB
Non So Standar Procedure Web.zip 20 MB
NSSP linux jam version.zip 161 MB
Not So Standard Procedure v0.8.rar 37 MB

Development log

Comments

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I loved this game! Would love to play an extended version of this! Loved the inverted controls part. A few suggestions that I would love to see:

  • A sensitivity adjustment. Felt like the default speed of the robot was a bit too high. I personally would tone it down.
  • Would loovveee if the characters falling down had dialogues or bubble texts when jumping down
  • Would love to see even more mishaps and buffs/debuffs (like multiple hands on both sides, insance bounce of characters, and maybe even a twist like adding firefighters on the ground, that needs to go up instead.)

Overall, I had a fun time playing this game! Good work!

Thanks for taking the time to leave your opinion of the game. My plan is to continue with the game for a couple of months after the jam is over to implement all the things I didn't have time to include (some of them similar to the ones you mentioned, like some abilities for the robot). I spent more time on art and bug fixes than on the game mechanics, but that's something I was already counting on. By the way, if you can play it on a portable machine (like Asus Rog Ally or Steamdeck), you'll see how the experience is much better than on a computer.

That's really cool. All the best for your project! Would love to see what you make it into.

Also sorry no, I don't own a portable machine, or a console, and I can't afford it too. Unfortunately, I won't be able to experience that.

Muy bueno el apartado visual y sonoro con una música muy bien elegida para el contexto.

La jugabilidad es bastante buena y te atrapa desde el primer momento. Aunque se hace difícil que no perder a algunos trabajadores, precisamente eso lo hace muy divertido de jugar.

Muy bien logrado!!

Muchas gracias por tu comentario, decidir a quien "sacrificar" es parte del juego ;).

I would appreciate your comments ;)